While the core gameplay remains the same as the first game, several improvements and streamlines were made to the old mechanics to make players' lives easier, and some glaring problems rectified (which were even advertised in the marketing).
For the sake of the player's sanity, this rule is suspended in the dreamlike sequences between rounds of the final boss battle: a single blow to one of the free-standing doors will return the player to Nightmare Six's lair. Normally it takes three blows with an axe to break through a rotting door.Similarly, in the School Six will never trigger the hidden floorboard traps set by the Bullies, always stopping just before or jumping over them with you.
This first appears when the children are being sought by the Hunter: Six will duck under the muddy water, showing Mono how to avoid the Hunter's lantern.